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Wednesday, September 30, 2020
Friday, September 25, 2020
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Tuesday, September 22, 2020
GTA 4 ULTRA HIGHLY COMPRESSED
GTA 4 ULTRA HIGHLY COMPRESSED
===============================================
How To Install GTA 4 ULTRA HIGHLY COMPRESSED without Errors and Problems
===============================================
Grand Theft Auto IV Recommended Requirements
CPU: Intel Core 2 Quad 2.4GHz, AMD Phenom X3 2.1GHz
RAM: 2 GB (Windows XP) 2.5 GB (Windows Vista)
OS: Windows Vista - Service Pack 1 / XP - Service Pack 3 / Windows 7
VIDEO CARD: 512MB NVIDIA 8600+ / 512MB ATI 3870+
HARDWARE T&L: Yes
PIXEL SHADER: 3.0
VERTEX SHADER: 3.0
SOUND CARD: Yes
FREE DISK SPACE: 18 GB
DEDICATED VIDEO RAM: 512 MB
Screenshots

CPU: Intel Core 2 Quad 2.4GHz, AMD Phenom X3 2.1GHz
RAM: 2 GB (Windows XP) 2.5 GB (Windows Vista)
OS: Windows Vista - Service Pack 1 / XP - Service Pack 3 / Windows 7
VIDEO CARD: 512MB NVIDIA 8600+ / 512MB ATI 3870+
HARDWARE T&L: Yes
PIXEL SHADER: 3.0
VERTEX SHADER: 3.0
SOUND CARD: Yes
FREE DISK SPACE: 18 GB
DEDICATED VIDEO RAM: 512 MB
Screenshots

----------------------------------------------------------------------
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Monday, September 21, 2020
There's A Dinosaur Cloning Game For Everyone
Crowdfunding, pre-orders and limited print runs are rapidly becoming the standard for game publishing, and it is because of this that I had to decide whether I wanted DinoGenics before I was able to play Dinosaur Island. Based only on information from their respective crowdfunding campaigns the two games look very similar, and honestly, how many dinosaur cloning games does one person need?
If I'd been looking at both games at the same time I most likely would have only chosen one, and that one would have been DinoGenics, based on its more conventional illustrations and graphic design -- the obnoxious look of Dinosaur Island remains one of the few things I don't like about the game. Unfortunately (or perhaps fortunately) I had to make a decision on DinoGenics after I had committed to buying Dinosaur Island, so I ended up with copies of both games. In the end I'm glad I did.
The two games are similar in that they are both worker placement games about building a zoo filled with cloned dinosaurs, but that's where the similarity ends. DinoGenics is a much more traditional worker placement game, with players competing for spaces on the board so they can get the resources they need to clone dinosaurs, build appropriate enclosures for them, and add enough support buildings to accommodate an increasing number of guests. And don't forget to feed those carnivores, or they'll break out of their enclosures and you'll likely spend a lot of your next turn making repairs...
The game design is solid if not overly innovative, but where DinoGenics really shines in in the quality of its components. The graphic design is excellent and does a much better job of evoking Jurassic Park than the much more stylized Dinosaur Island. The meeples are wood rather than plastic (in my opinion plastic meeples are a disturbing trend in game publishing and a scourge upon mankind), done in very nice greens, browns and greys that make it easy to tell the different types of dinosaurs apart. The cards and tiles are sturdy with high quality printing -- the only thing I don't like is that some of the text on the building tiles is very small and difficult to read.
If I had to choose between DinoGenics and Dinosaur Island, I would probably choose DinoGenics, although I do think the game play in Dinosaur Island is a bit more innovative. In the end the games are different enough that I'm happy to have both in my collection.
Rating: 5 (out of 5) This game features more traditional worker placement style game play than its competitor, but the much more lavish graphic design more than makes up for it.
If I'd been looking at both games at the same time I most likely would have only chosen one, and that one would have been DinoGenics, based on its more conventional illustrations and graphic design -- the obnoxious look of Dinosaur Island remains one of the few things I don't like about the game. Unfortunately (or perhaps fortunately) I had to make a decision on DinoGenics after I had committed to buying Dinosaur Island, so I ended up with copies of both games. In the end I'm glad I did.
The two games are similar in that they are both worker placement games about building a zoo filled with cloned dinosaurs, but that's where the similarity ends. DinoGenics is a much more traditional worker placement game, with players competing for spaces on the board so they can get the resources they need to clone dinosaurs, build appropriate enclosures for them, and add enough support buildings to accommodate an increasing number of guests. And don't forget to feed those carnivores, or they'll break out of their enclosures and you'll likely spend a lot of your next turn making repairs...
The game design is solid if not overly innovative, but where DinoGenics really shines in in the quality of its components. The graphic design is excellent and does a much better job of evoking Jurassic Park than the much more stylized Dinosaur Island. The meeples are wood rather than plastic (in my opinion plastic meeples are a disturbing trend in game publishing and a scourge upon mankind), done in very nice greens, browns and greys that make it easy to tell the different types of dinosaurs apart. The cards and tiles are sturdy with high quality printing -- the only thing I don't like is that some of the text on the building tiles is very small and difficult to read.
If I had to choose between DinoGenics and Dinosaur Island, I would probably choose DinoGenics, although I do think the game play in Dinosaur Island is a bit more innovative. In the end the games are different enough that I'm happy to have both in my collection.
Rating: 5 (out of 5) This game features more traditional worker placement style game play than its competitor, but the much more lavish graphic design more than makes up for it.
- DinoGenics official website
- DinoGenics on BoardGameGeek
Wednesday, September 16, 2020
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Saturday, September 12, 2020
Battlefield 4 Free Download
Battlefield 4 Free Download
Battlefield 4 Free Download game setup in single direct link. Its famous war action game with latest weapons and technology tactics.
Battlefield 4 Overview
Battlefield 4 is a first person shooter game. It is developed under the banner of EA Digital Illusions CE for Microsoft Windows. It was released on 29th October 2013 and Electronics Arts published this game. It is the fourth game in the series of Battlefield. You can also download Battlefield 3.
This game sets in the year of 2020, almost six years after the events of the previous installment. In this game we see a conflict between the two giant of the world Russia and America. This conflict leads to severe tension between these two countries. Moreover China is also in crisis as Admiral Chang plots to end the current government. And if he prospers in this plan then he will get support from Russia to start war with America. You will have to control Sgt. Daniel Recker who is the commander of a US Special Operations squad. There are many other characters included in this game. Also you will see the return of Dimitri Mayakovski who was included in the predecessor game. You may also like to download Battlefield 2142.
The gameplay of Battlefield 4 retains many features from the previous installment. Although this game have many modifications and additions as well. There is a facility provided to the color blind people that they can change the on screen indicators. Player can use dual-scoped weapons which divide into automatic and semi-automatic fire. This game features Single Player mode, Campaign Mode and Multiplayer Mode. Altogether this game has many new additions which will probably make you feel amazing. Battlefield Vietnam is another game that you can download.
Features of Battlefield 4
Following are the main features of Battlefield 4 that you will be able to experience after the first install on your Operating System.
- Impressive 1st person shooting game.
- 4th game in the battlefield series.
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CHRONOMASTER
by HeroOfAvalon
With an exciting opening of spaceships attacking a planet, as a young boy named Milo watches only to be dragged away by his Grandma to escape underground before total destruction. Chronomaster (1995, DreamForge Intertainment) sure grabbed my attention.
Read more »
Thursday, September 10, 2020
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Friday, September 4, 2020
10 Best Open Source RPGs (Role-Playing Games)
Top ten RPGs - I made a video of this. People who love text so much they would marry it, will be delighted to see this concise side-product of that video. A list of sorts. With thoughts that came to me after the fact. Especially nagging thoughts.
The bestness of films is determined by their profitability. Which one can claim allows concluding the quality of the product. Maybe the marketing is part of that product.
Whatever the case, none of this is applicable to the underground niche pro-tip specialized target audience-seeking open source games, where using the word choice "open source" is valid enough to stop writing and discuss philosophy.
Thereby I declare that "best" means "complete-ish, playable, fun" which is 33%-66% objective. I present to you - in order of "not like in the video" - the best eleven minus one* RPGs that ever existed yet.
RPG platforming is still a concept to get used to but for some reason It works well. As for balancing: I have no idea if I could finish it with melee weapon choice. Ardentryst's ending is a little anticlimactic but I'm just happy to have an ending at all.
I don't actually know what the ending looks like of the classic Diablo-esque game for Linux and the open source sphere. Freedroid RPG seems however to dictate: pick either fun (hacking droids) or progression (experience point rewards in exchange for direct kills).
Custom resolution support AND 3d graphics is great, the UI is tiny however in DNT. I just reported a build error and a fix was pushed hours ago, so I'm looking forward to trying to compile it again! The vertical slice that is the game is not very thick but so colorful! Nerdy post-apocalyptic humor FTW.
The first time I saw FLARE art in another game was Erebus. The D&D feel is great for someone like me who loves the memory of playing Baldur's Gate II but hates actually investing the actual time to actually play it actually. The most boring part so far was finding new items - there seem to be so few and none seem special. On the other hand: less item micro-management.
It is weird that this even exists. It is so freaking polished. The only weird things are: shooting corners of walls and... I guess the android version setup. Theoretically FLARE is totally mod-able. I worry that the people that are not scared away by the documentation might be the kind of people who will just start writing their own engine instead.
I fell in love with only one jRPG - a genre I usually hate for the grinding and unskippable animations/sequences - because it had painless and low quantity grinding. Fall of Imiryn is short and sweet. I actually contributed a little. It is complete and done and as long as Python 2 remains, it will be playable. That is at least 5 more months and 6 days.
When I enjoy the humor of a game, that can be the hook it needs to catch me in its net. FreeDink is cartoonishly-brutal, silly, stupid. The hero is a prick. I like it. I haven't ever finished it yet but I am curious to one day find out his punishment.
Speaking of humor: this is a joke. I love it. I did play nethack but it was kind of a social pressure thing. For IVAN however I was glad to learn the initially painful controls.
I am very much not into Wesnoth or Panzer General. Therefore if I ever ran into Hale before, I had ignored it. I was wrong to do so. I like the spells, I like the relative casualness (compared to roguelikes). I don't know whether I like the inventory management yet. It has absolutely no sound, which is a problem for me. Others will love that fact.
When upon entering a game it feels like I should know what is going on, a variety of emotions is triggered. The end sum (pun intended): is it worth it, let me work it. Summoning Wars is dead, long live Summoning Wars. Just like OGRE. Im impressed by how much playtime it has already. The visuals (oh the grass textures) might prevent me from even going beyond the first few maps but still one of the best.
I lost my patience on my lest test-play of Valyria Tear and used Cheat Engine (don't ask). My only regret was that it took me hours to remember to use speedhack. The extreme difficulty is just as problematic as the slowness of movement and battle - for the kind of time-greedy being that I am. Story seems cool though and the characters too.
*try guessing (without watching the video) which of these actually does not belong on the top10 list!
While re-finding all these projects, I was really happy that SourceForge still exists. Didn't expect to ever think that thought again.
Please use the video comment section to discuss this article.
This post was retrieved from freegamer.blogspot.com.